DM
Deal Matrix AI
Underwriting Engine
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Deal Inputs
Auto-detected from ZIP + city. Edit to override.
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Use this only if you already have a confirmed ARV from comps. Otherwise the engine will calculate it.
Override Percentages click to expand
💡 These override Admin Pricing defaults for this deal only. Leave blank to use the global default shown in the placeholder.
Construction Overhead (Q1)
Holding Costs
Selling Costs
Max Safe Offer Solver
Verdict
Deal Score
Purchase Price
Your offer
ARV
After-repair value
Construction Budget
Total Cost Basis
Projected Profit
ROI
ARV
After-repair value
Max Safe Offer
At target profit
Projected Profit
ROI
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Cost Breakdown
Construction
Holding Costs
Selling Costs
Total Cost Basis

Admin Pricing

Admin-internal pricing backend. Top section = the 11 editable pricing items (in spec order). Bottom section = engine-internal tunables (ROI thresholds, structural categories, etc.). Phase 4 will add proper auth + login on top.

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Admin Pricing Backend
11 editable pricing items — Phase 2 spec verbatim. Each item is admin-tunable.
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[1] Base Cost per SF by Project Type
Global cost factors for the 5 V2 project types (cosmetic → new construction). 0.55 = 55% of new-construction baseline.
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[2] Regional / ZIP Multipliers
54-ZIP database + 24-city curated fallback. Click any cell to edit inline · use Filter to find rows fast · + Add new · × to delete.
54-ZIP TABLE 0 ZIPs
ZIP Multiplier Tier City State
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Tier must be one of: Investor Value, Standard, Coastal Standard, Coastal Premium, Premium, Luxury Premium.
24-CITY CURATED FALLBACK 0 cities
City Multiplier
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Lowercase city names → multiplier (bare float). Used when an address doesn't ZIP-match.
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[4] Line Item Unit Costs (96 V2 lines)
Master cost engine line items. Click ▶ a line to edit its your_ppsf. Search by name or category to filter the list.
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[3] Finish Multipliers (ARV side) + ARV engine tuning
Item #3 — ARV finish multipliers (ok / nice / luxury) and per-scope adjustments. Base ARV $/sqft comes from the per-tier table below (Edgewater → Coastal Standard, etc.). The flat fallback for unknown addresses lives in engine/defaults.json and is rarely needed.
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[3] Finish Multipliers (Construction side) + New Build PPSF
Item #3 — construction finish multipliers (ok / nice / luxury). Plus engine-internal new-build $/sqft for added SF.
Used for added_sf only — the hybrid existing+new model
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[5-7] Construction Overhead — Builder Margin + PM + Contingency
Items #5, #6, #7 — additive layers on hard cost (default 8% + 10% + 10% = 28% total).
e.g. 0.08 = 8%
e.g. 0.10 = 10%
e.g. 0.10 = 10% reserve on hard cost
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[8-9] Holding + Selling Cost Assumptions
Items #8, #9 — monthly carry, tax/insurance, commission, closing. Used unless overridden per deal.
e.g. 0.010 = 1%/month of purchase price
FSBO = 0
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[11] ARV Fallback by Market Tier
Item #11 — per-tier $/sqft used when the address matches a known market and ARV override is blank.
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[10] Financing Assumptions
Item #10 — hard-money loan defaults for the Pro Mode display. Full calculator ships Phase 3.
e.g. 0.10 = 10%/yr hard money
e.g. 0.02 = 2% of loan amount
Typical hard-money flip: 6–12 months
e.g. 0.75 = 75% of (purchase + construction)
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Engine Tuning (internal)
Score thresholds, structural categories, scope weights — NOT in the 11-item pricing list. Tunable for engine calibration.
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ROI & Score Thresholds
Engine internal — drives the Max Safe Offer solver and the Great / Good / Pass verdict.
e.g. 0.15 = 15% of ARV
Score = 100 at ROI ≥ great × cap
ROI ≥ this → "Great" verdict
ROI ≥ this → "Good" verdict
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Advanced — Structural Config
Engine internal — manage heavy-structural category exclusions and per-scope cost weights.
These categories are excluded from Remodel & R&R scopes
Per-scope cost multipliers applied to specific categories
Scope Category Multiplier